Design Principles of connected Devices
The Internet of things(IoT) is the network of physical objects that contain embedded technology to communicate and sense or interact with internal states or the external environment
Design Principles of connected Devices
•some
of the overarching principles that can be applied when designing an Internet of
Things system-
•CALM AND AMBIENT TECHNOLOGY-calm technology—systems which don’t vie for attention
yet are ready to provide utility or useful information when we decide to give
them some attention. With its focus on computing power being embedded
everywhere, Iot is often also
referred to as ambient computing
•ACCEPTANCE-One of the main issues with introducing any new
technology or service that is radically different from the normal is getting
people to understand and accept it
•PRIVACY-With
more sensors and devices watching us and reporting data to the Internet, the
privacy of third parties who cross our sensors’ paths (either by accident or
design) is an important consideration. Designers of an Internet of Things
service will need to balance these concerns carefully
• DATA RIGHTS-With the number of sensors being deployed, it isn’t
always clear whose data is being gathered the term data subjects—those people
to whom the data pertains, regardless of whether they owned the sensors used to
gather the data or the property where the sensors were sited. There’s no clear
understanding of what rights, if any, such “data subjects” will enjoy, but it
is an area that deserves more debate and attention
•INTERNET USAGE-When you are thinking of the networked aspect of
Internet of Things objects, it might help to draw on experiences and design
guidelines from existing network deployments.
•SMALL
PIECES, LOOSELY JOINED- Even
if you are building all the components of your service, it makes sense not to
couple them too tightly together. The Internet flourished not because it is
neatly controlled from a central location, but because it isn’t; it is a
collection of services and machines following the maxim of small pieces,
loosely joined.
•PROTOCOLS OF INTERNET Where
possible, you should use the same protocols and conventions that the rest of
the Internet uses. In the few cases where the existing protocols don’t work,
such as in extremely low-powered sensors, a better solution is to work with
your peers to amend existing standards or create new open standards which
address the issue within the conventional standards groups.
•COMMON SERVICES- Because
the Internet is so welcoming and tolerant of all sorts of devices and services,
the endpoints have a massively disparate and diverse range of capabilities. As
a result, building services which can be used by all of them is a nearly
impossible task. However, a number of design patterns have evolved to mitigate
the problem.
•AFFORDABLE- Affordances provide strong clues
to the operations of things. Plates are for pushing. Knobs are for turning.
Slots are for inserting things into. Balls are for throwing or bouncing. When
affordances are taken advantage of, the user knows what to do just by looking:
no picture, label, or instruction is required. Complex things may require
explanation, but simple things should not. When simple things need pictures,
labels, or instructions, the design has failed
Very Informative Article
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